Showing posts with label gungnir. Show all posts
Showing posts with label gungnir. Show all posts

Tuesday, October 16, 2012

Kyerannosaur Crunches Gungnir

Tastes like CLUTTER!

Gungnir is a Japanese tactics-RPG, and I like tactics-RPGs, so if I start to sound a little harsh understand that it's not because I disliked the game. Gungnir tasted fine and would make for a great meal. That being said, I came across a series of nitpicks that all point back to one thing: you're trying to tell me too much.

Gungnir has a lot of beautifully rendered art, a detailed story, an intricately designed user interface, and deep, thoughtful mechanics. These are all great things; all these things craft a great game. Yet, I feel Gungnir goes a little overboard with the presentation, like using a bit too much salt on your steak and drowning out the other seasonings. Everything is detailed-oriented, so much so that I could get lost in the details. This is at its worst in the user interface where text is tiny and floods the screen. Options and information are everywhere. This is generally great, particularly for a tactics game, until it becomes too much to handle -- there's too much information here that's not immediately relevant. The screen ends up looking cluttered so it's tough to find the information that you need. There's data noise happening.